var status = -1;
var selectionLog = [];

function start() {
    action(1, 0, 0)
}

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.eventSKill(0);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_PushMoveInfo(0, 200, 1709, 205);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.inGameDirectionEvent_AskAnswerTime(15000)
            } else {
                if (status === a++) {
                    cm.dispose();
                    cm.warp(913051002, 0, false)
                }
            }
        }
    }
};